SPADL

Definitions

SPADL (Soccer Player Action Description Language) represents a game as a sequence of on-the-ball actions \([a_1, a_2, . . . , a_m]\), where \(m\) is the total number of actions that happened in the game. Each action is a tuple of the same twelve attributes:

Attribute

Description

game_id

the ID of the game in which the action was performed

period_id

the ID of the game period in which the action was performed

seconds

the action’s start time

player

the player who performed the action

team

the player’s team

start_x

the x location where the action started

start_y

the y location where the action started

end_x

the x location where the action ended

end_y

the y location where the action ended

action_type

the type of the action (e.g., pass, shot, dribble)

result

the result of the action (e.g., success or fail)

bodypart

the player’s body part used for the action

Start and End Locations

SPADL uses a standardized coordinate system with the origin on the bottom left of the pitch, and a uniform field of 105m x 68m. For direction of play, SPADL uses the “home team attacks to the right” convention, but this can be converted conveniently with the play_left_to_right() function such that the lower x-coordinates represent the own half of the team performing the action.

../../_images/spadl_coordinates.png
Action Type

The action type attribute can have 22 possible values. These are pass, cross, throw-in, crossed free kick, short free kick, crossed corner, short corner, take-on, foul, tackle, interception, shot, penalty shot, free kick shot, keeper save, keeper claim, keeper punch, keeper pick-up, clearance, bad touch, dribble and goal kick. A detailed definition of each action type is available here.

Result

The result attribute can either have the value success, to indicate that an action achieved it’s intended result; or the value fail, if this was not the case. An example of a successful action is a pass which reaches a teammate. An example of an unsuccessful action is a pass which goes over the sideline. Some action types can have special results. These are offside (for passes, corners and free-kicks), own goal (for shots), and yellow card and red card (for fouls).

Body Part

The body part attribute can have 4 possible values. These are foot, head, other and none. For Wyscout, which does not distinguish between the head and other body parts a special body part head/other is used.

All actions, except for some dribbles, are derived from an event in the original event stream data. They can be linked back to the original data by the original_event_id attribute. Synthetic dribbles are added to fill gaps between two events. These synthetic dribbles do not have an original_event_id.

Example

Socceraction currently implements converters for StatsBomb, Wyscout, and Opta event stream data. We’ll use StatsBomb data to illustrate the API, but the API of the other converters is identical.

First, we load the event stream data of the third place play-off in the 2018 FIFA World Cup between Belgium and England.

from socceraction.data.statsbomb import StatsBombLoader

SBL = StatsBombLoader()
df_events = SBL.events(game_id=8657)

These events can now be converted to SPADL using the convert_to_actions() function of the StatsBomb converter.

import socceraction.spadl as spadl

df_actions = spadl.statsbomb.convert_to_actions(df_events, home_team_id=777)

The obtained dataframe represents the body part, result, action type, players and teams with numeric IDs. The code below adds their corresponding names.

df_actions = (
  spadl
  .add_names(df_actions)  # add actiontype and result names
  .merge(SBL.teams(game_id=8657))  # add team names
  .merge(SBL.players(game_id=8657))  # add player names
)

Below are the five actions in the SPADL format leading up to Belgium’s second goal.

game_id

period_id

seconds

team

player

start_x

start_y

end_x

end_y

actiontype

result

bodypart

8657

2

2179

Belgium

Witsel

37.1

44.8

53.8

48.2

pass

success

foot

8657

2

2181

Belgium

De Bruyne

53.8

48.2

70.6

42.2

dribble

success

foot

8657

2

2184

Belgium

De Bruyne

70.6

42.2

87.4

49.1

pass

success

foot

8657

2

2185

Belgium

Hazard

87.4

49.1

97.9

38.7

dribble

success

foot

8657

2

2187

Belgium

Hazard

97.9

38.7

105

37.4

shot

success

foot

Here is the same phase visualized using the matplotsoccer package

../../_images/eden_hazard_goal_spadl.png

See also

This notebook gives an example of the complete pipeline to download public StatsBomb data and convert it to the SPADL format.