socceraction.data.statsbomb.StatsBombEventSchema¶
- class socceraction.data.statsbomb.StatsBombEventSchema(*args, **kwargs)¶
Definition of a dataframe containing event stream data of a game.
Attributes
counterpress
Pressing actions within 5 seconds of an open play turnover.
duration
If relevant, the length in seconds the event lasted.
event_id
The unique identifier for the event.
extra
A JSON string containing type-specific information.
freeze_frame_360
An array of freeze frame objects.
game_id
The unique identifier for the game.
index
Sequence notation for the ordering of events within each match.
location
Array containing the x and y coordinates of the event.
minute
The minutes on the clock at the time of this event.
period_id
The unique identifier for the part of the game in which the event took place.
play_pattern_id
The ID of the play pattern relevant to this event.
play_pattern_name
The name of the play pattern relevant to this event.
player_id
The unique identifier for the player this event relates to.
player_name
The name of the player this event relates to.
position_id
The ID of the position the player was in at the time of this event.
position_name
The name of the position the player was in at the time of this event.
possession
Indicates the current unique possession in the game.
possession_team_id
The ID of the team that started this possession in control of the ball.
possession_team_name
The name of the team that started this possession in control of the ball.
related_events
A comma separated list of the IDs of related events.
second
The second part of the timestamp.
team_id
The unique identifier for the team this event relates to.
team_name
The name of the team this event relates to.
timestamp
Time in the match the event takes place, recorded to the millisecond.
type_id
The unique identifier for the type of this event.
type_name
The name of the type of this event.
under_pressure
Whether the action was performed while being pressured by an opponent.
visible_area_360
An array of coordinates describing the polygon visible to the camera / in the 360 frame.